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Student / Product Design

Design of Parkinson's Hand Rehabilitation Game Handle

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Shortlisted
Medium or Format: Silicone, ABS plastic, brass, aluminum alloy
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Dimensions and/or Technical Information: Handle part: 90*70*28.5mm; Base part: 240*120*30mm
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Handle body diagram

The handle part of the product includes pressure-sensitive silicone and multi-function rocker.

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Base Body

The base part of the product includes a rehabilitation rocker, a rehabilitation button, a knob, and a charging port.

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Product Usage Scenario

Simulate the use of products in real life scenarios.

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WeChat picture_20250209175200

On this page, users can view the progress of various rehabilitation training and the introduction of doctors in cooperative hospitals, so as to select a doctor who is more suitable for them, view the doctor's patient appointment schedule, and communicate with doctors online about their illness and rehabilitation progress.

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Product Service Blueprint

Product service blueprint.

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Design of Parkinson's Hand Rehabilitation Game Handle

Product design deduction process introduction video.

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Short Description of Work

In order to help patients with Parkinson's improve hand function, we designed a silicone handle and supporting user service framework to provide patients with a highly interactive and effective hand training solution. At the same time, we should deal with the younger trend of Parkinson's disease, combine games with rehabilitation, and meet the entertainment needs of young patients.
Facing the younger trend of Parkinson's disease, we consider that young patients have certain game entertainment needs, so we integrate the exercise function into the game handle design. By designing a barrier-free game handle that Parkinson's patients can also use, users can easily achieve the exercise effect while playing barrier-free games. In the design process, we designed the corresponding rehabilitation interactive buttons for the rehabilitation of the hands of Parkinson's patients, focusing on the ease of use of the product itself, so that users of different ages can use it better. At the same time, we have also carried out the corresponding unconscious design of the product, so that the patient's family members can also use the product to accompany.
The design is inspired by products such as finger grips, finger tigers and gamepads, as well as decompression imitation. The traditional key handle is replaced with a silicone handle for pressing sensing, and a matching multi-functional base is designed. Users can achieve precise game control and hand exercise effect through a series of simple operations such as "grasping", "shaking", "twisting", "rotating" and "pressing. The handle can also collect and process the user's usage information to generate exercise data, and present it in front of the user in a data visualization manner so that the user can understand the exercise effect and obtain targeted reference for rehabilitation exercise data. The user can view multiple related training data in the corresponding APP, and can also discuss with other users in the online forum. The APP is also equipped with the function of online consultation and consultation by doctors, in conjunction with the hospital's intelligent system, patients can consult doctors about problems in the rehabilitation process at home. The main body of the handle is made of skin-friendly silicone material, and the uniquely designed texture on the surface can facilitate the patient to hold the handle. The handle and the base are connected and charged by magnetic attraction, which is more convenient for users with insufficient hand muscle strength. In the design process, we also focused on the use of the product versatility, the handle and the base can be turned at the same time to facilitate the exchange of hands. When the product reaches its useful life or is damaged, users can choose recycling & maintenance services through APP, thus saving production costs and reducing pollution and waste emissions from recycling.

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Tell us about your creative practice, and how your work engages with Chinese design, society, environment or culture.

The creation of our design works lasted for three months, from the preliminary research to the mid-term prototype deduction, to the final product and interactive service design. Facing the trend of younger Parkinson's disease in China, we consider that young patients have certain game and entertainment needs, so we integrate the exercise function into the game handle design. By designing a barrier-free game handle that can also be used by Parkinson's patients, users can easily achieve exercise effect while playing barrier-free games. At the same time, the supporting service design is also considered with reference to China's specific national conditions. Most Parkinson's patients in China still have problems such as difficult medical treatment, less and difficult family members, and inconvenient movement. The supporting APP we designed takes into account diversified needs, so that patients can recover at home, and at the same time can discuss the disease with other patients in online forums. The APP is also equipped with the function of online consultation and consultation by doctors, in conjunction with the hospital's intelligent system, patients can consult doctors about problems in the rehabilitation process at home.

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Chai Zifan; Shen Hongming
East China Normal University, 3663 Zhongshan North Road, Putuo District, Shanghai

The team members are all undergraduates from the 2022-level School of Design of East China Normal University, majoring in product design. They usually like to observe different types of products in life. They have a deep interest in product appearance and design process. The work was created in 2024. Product Design-Service Design course.

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