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Professional / Architecture and Environmental Design

The 8th iSTART Children's Art Festival 2022

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Shortlisted
Medium or Format: Child-friendly design Children's participatory exhibition
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Dimensions and/or Technical Information: 1500 square
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2022iSTART "No Game Museum" "Play Boom" Game Editorial Department

The game editing unit is the first game unit of iSTART Children's Art Festival. It consists of a game guide table and a "central brain" Play Boom game clock. Children can receive game tasks at the game guide and start the iSTART game tour!

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2022iSTART "No Museum of Games" GAGA National History

The "Ga scientists" in "Gaga State" present the history of "Gaga State. The young artists not only investigate how the museum presents the history of mankind in the exhibition, but they are also seriously creating a history. This is not a history of utopian dreams, but the growth and relay of the young artists participating in the project. history.

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The 8th iSTART Children's Art Festival-The Game's Grand Adventure

The adventure unit of the game is a children's game exhibition unit created with Dr. Liu Mengfei of Beijing Normal University. This is a space full of natural atmosphere. Here, children can not only play games directly and enter another nature in the game; they can also open the proverbs leaf card near the oak tree and pass through the tall oak tree. Children can read "our game history" on the wall ".

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2022iSTART "NO GAME MUSEUM" STARS SAYES

A blue space comes into view. "Xingxing said" is a project jointly launched by small artists from the public welfare organization "is Light Poetry" and other organizations "Ancient DEGU" and "Zhuhai Xude Art". It mainly presents poems written by left-behind children and rural children aged 7 to 15. The children said, "Poetry is a language game." The scattered words have been disassembled and combined by ta people to become a touching poem.

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The 8th iSTART Children's Art Festival-Toy Factory

Toy Factory is a children's game exhibition unit co-created with artist Dong Jie. The inspiration comes from the principle of "true touch has a healing effect on emotions" in psychology. We designed an interactive mini game with a background set in the next 100 years. Both adults and children are asked to do repetitive things every day. People lose their real touch due to the popularization of virtual technology, resulting in inability to generate emotions. The task of the game is to use a variety of materials with different textures to make toys that activate emotions and help future people recover their emotional experience.

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8th iSTART Children's Art Festival 2022-Start Designing C²

The 8th iSTART Children's Art Festival is the first child-friendly exhibition space design created by C and A4 Art Museum (A4 Children's Art Museum). We have integrated the participation and participation of children (small curators) in the design, so that children's creativity can also be presented in the space.

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2022 8th iSTART Opening Ceremony Video

The 8th iSTART Children's Art Festival is the first child-friendly exhibition space design created by C and A4 Art Museum (A4 Children's Art Museum).

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Short Description of Work

The 8th iSTART Children's Art Festival in 2022 is the first child-friendly exhibition space design jointly created by C and A4 Art Museum (A4 Children's Art Museum).

The annual theme of this exhibition is "There is no Game Museum". This exhibition opens projects and platforms to children, art festivals, and their supporters and co-creators all over the world, and cooperates with more art communities, families, and communities., Schools establish in-depth and continuous cooperation. At the same time, "there is no game museum" continues to explore the relationship and possibility of "art, game and creation", and encourages more people to re-examine the positive value of games from the perspective of children. encourage the use of gamification thinking to create new games, activate past games, and find fun and new problems in the process of art and game creation.

ISTART Children's Art Festival is an important annual project of A4 Art Museum (A4 Children's Art Museum). It was initiated by A4 Art Museum in 2014 and has been successfully held for 10 sessions so far. Its core is to create and build a creative and diverse beautiful world with children from the perspective of children. Every year, iSTART cooperates with a wide range of schools, families, communities, and public welfare action partners to build a sustainable art education ecological network. So far, it has covered 34 cities in 23 provinces in 7 countries around the world, and has cooperated with more than 24000 small artists. In cooperation with more than 1000 educational practitioners, artists, experts, scholars and cross-disciplinary workers around the world, we have developed hundreds of participatory art education projects, transforming the public from participants in art museums to creators. iSTART insists on multi-dimensional art projects and inquiry mode, so that art can really have a positive impact on children's future, connect children with the real world with art, and provide children with a broad soil for social learning and growth.

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Tell us about your creative practice, and how your work engages with Chinese design, society, environment or culture.

At the beginning of the design, C participated in a number of child-friendly space design projects. The 8th iSTART Children's Art Festival is the first child-friendly exhibition space design jointly created with A4 Art Museum (A4 Children's Art Museum). We think that the exhibition is small, but in every space design, we try to bring forth the new, explore new exhibition experience, and integrate into a richer way of participation and interaction. Let the exhibition space is not only an exhibition for the viewer to "see", but also a diversified way of experience.

In the process of cooperating iSTART with A4 Art Museum (A4 Children's Art Museum), we feel that it is a co-creation cooperation mode that is divorced from the traditional relationship between Party A and Party B. The co-creation partners encountered in each exhibition unit may be a group of children, artists, art institutions or rural primary schools... When we face each design unit, we not only need to discuss with the curator, but also need to communicate with the co-creation partners, discuss through setting up workshops, and listen to the ideas and suggestions of Ta. Gradually, we began to let children play more roles in iSTART: small curator, small editorial department and small curator (iSTART three small projects). At the same time, we also began to do design workshops with Ta from time to time, hoping that more children could participate in iSTART's co-creation activities. Therefore, we will try to make a large-scale exhibition hall model to restore the real exhibition hall space as completely as possible. In the process of participating in the workshop with small curators, small editors and children from other units, Ta began to add their own inspiration and design to the model. Many designs were beyond our expectation and amazing! In the end, we almost all turned Ta's ideas into reality and became many highlights in the exhibition hall.

More explorations have also been made on the exhibition materials: for example, we chose logs to make the huge tree house in the exhibition hall, so that children can have close contact with the device; The arch of the toy factory uses sunshine board, which makes the space lighter and more transparent. The arch of the exhibition space of "Star Talk" rural children's poetry is presented by the combination of white metal frame and white fishing net, there was a feeling of moonlight spilling into the room. By using these relatively "mild" materials, I hope to bring a sense of intimacy to every child who watches the exhibition. At the same time, in this exhibition hall, we made a lot of small wooden ladders, similar to baby seats in restaurants, but the difference is that we hope that children watching the exhibition can independently take the small wooden ladders to explore the space they want. To experience different exhibition content.

Child-friendly design is still a relatively less concerned field in China. We hope that through the co-creation design method of "child-participatory design", "child-friendly design" will not simply look "child-friendly" and "friendly", but will explore the "flexible" spatial scale to find the "internal and external" child-friendly design in the selection of more environmentally friendly and sustainable materials, let children participate in the space, from the perspective of Ta to understand, touch, like the space.

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Start designing C²;A4 Children's Art Gallery
Chengdu, China

Start Design C is a twin-city design studio located in Chengdu and Frankfurt, which was jointly established by Chinese architect Wu Kaixun and German architect Patrick Euler. We believe that extensive cross-border cooperation and diversified cross-cultural communication are the vitality of design. Let design as a medium to create more public participation with less natural energy consumption is more.

Wu Kaixun, architect, starting design partner, master of architectural design from Stä delschule School of Art, Germany, and chairman of e.V. Art Design Curatorial Team of Frankfurt Option17.

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